Monday, October 19, 2009

Activate Streamyx



KUALA LUMPUR: Telekom Malaysia is offering its streamyx GradPack package, which targets college and university students, until Dec 31.

Subscribers will enjoy broadband service at a lower rate, as well as receive some free goodies, according to the telecommunications giant.

GradPack offers two Internet service packages � 384Kbps (kilobits per second) for RM50 a month or 1Mbps (megabit per second) for RM100 monthly.

The students who subscribe will get a free modem, and a streamyx Zone ID which grants them wireless access at more than 1,300 hotspots nationwide.

TM is also waiving its RM75 activation and RM88 installation fees for GradPack users.

Also, subscribers of the 1Mbps package will get access to music portal Hypptunes, video service HyppTV and the Rose Online Evolution massively multiplayer online role-playing game for three months.

In addition to that, they will get a TM�Manchester United special-edition T-shirt for free.

Students who want to subscribe to GradPack must present their student ID at any TMpoint, TMpoint Authorised Dealership (TAD) outlet, or TM authorised reseller nationwide.

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Mobile broadband has revolutionized our Internet experience. As more and more people are logging on to the Internet on the go, the need for a faster connection has become imperative, what with all the music downloads, video streaming and other Internet activities that consumes bandwidth. Thanks to mobile broadband, the bandwidth that is being delivered to consumers increased. Broadband actually refers to a term that pertains to a wide array of frequencies in a certain transmission system. If the bandwidth is larger, so does the frequency.

In general, the whole idea of having a broadband connection is to have a "high-speed" connection to the Internet. Being "high-speed" means having a high rate of data transmission. But too often, the mobile broadband speed of a Internet service provider does not measure up to what is advertised, leaving broadband users frustrated. While there are legitimate reasons for slow data transmission, such as traffic management or software on the computer, there are times that a slow mobile broadband speed is unacceptable and is due to poor service.

What to do about this? The first thing you may do is check your mobile broadband speed. It is important to determine the speed of your mobile broadband in order to calculate the necessary steps that you should take. The best way to check your mobile broadband speed is by using a credible speed checker.

Checking your broadband speed is easy, quick and most of all, it's free. You may do so now if like. This website gives you the opportunity to know your mobile broadband speed. Take note that it is to your advantage to test the speed of your mobile broadband. Annoyed that your every download takes so long to be finished? Always having trouble streaming music and videos to your computer or mobile device? Put the speed of your mobile broadband to the test to see if your Internet service provider is true to their promise.

Once you have checked the speed of your mobile broadband and find it unsatisfactory, give your broadband provider a call. Find out if there is anything they can do to improve your broadband speed. You may need to upgrade your modem or have a technician check your line. If there's no improvement you have the right to file a formal complaint to the company. You have the option to take your case to the small claims court in accordance with the Supply of Goods and Services Act if actions were taken but you are still not satisfied or the company failed to act on your official complaint. Or you may just want to switch to another broadband provider if all else failed. Check out the market for Internet service providers that offer faster and reliable speed. Ask around to find out if these providers deliver on their promise before signing up with them. Just always remember that optimum broadband speed is rarely achieved accurately so the thing to consider is which provider gives the most consistent speed.


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Sunday, October 4, 2009

Inside the PS3's Cell Processor

Sony's PlayStation 3 is renowned as being the most powerful current generation games console available. The main factor behind the machines impressive number-crunching ability is the Cell Processor. In this article we'll explore this revolutionary processor in a little more detail.

The Cell Processor (sometimes known as a Broadband Engine) was developed by a group of electronics giants including by Sony, IBM and Toshiba. The unit wasn't solely developed for the PS3 but its first commercial use was in Sony's games console. It is a state-of-the-art piece of electronic engineering and the structure of the Cell Processor can be broken down into three distinct areas.

The first is the main processing element which can be considered similar in design to a PC's multi-core processor. This is the central focus of the Cell unit and is responsible for controlling and overseeing the remainder of the processors activities.

The next level of the Cell Processor is the Synergistic Processing Elements (or SPE's). These are an additional level of processors controlled by the main processing element that provides the Cell with its number crunching abilities. The Cell contains eight SPE's although only seven are actually used. This allows the rejection of fewer defective units in manufacture, therefore increasing yields and lowering costs. Each of these elements has roughly the same power as a PC's dual-core processor so you can see where the PS3 gets its impressive power from. In conjunction with the main processing element the PS3 has the processing power equivalent to eight high-end desktop computers.

The final part of the Cell's structure is the Element Interconnect Bus (or EIB). This section of the device serves to connect everything together allowing the main processing element and the synergistic processing elements to talk to each other as well as connecting them with the controllers, Blu-Ray drive, graphics processor, sound device and network connection.

The PS3 has a reputation amongst the gaming community as being more difficult to work with than its main rivals the Microsoft Xbox 360 and the Nintendo Wii. This is especially true when it comes to writing and developing games for the console. The main reason for these problems surrounds the relationships between the main processing element and the synergistic processing elements and getting the software to use the synergistic processing elements for the main processing calculations. Traditionally games consoles have employed an architecture much closer to that of the PC with just one main processor to handle functions and a graphics card for the graphical elements. Incidentally, the PS3 still employs a graphics processor as a separate device to the Cell Processor to handle the graphics output. With each new generation of games the software developers are getting more and more out of the PS3's hardware. I believe we are still a couple of years away from seeing the true potential of this console.

As can be seen, the PS3 is an advanced processing machine with a clear advantage over its main rivals. To date there has generally been little difference between games released on the PS3 and Xbox 360 platforms but as developers get to grips with the technical challenges of the Cell Processor we'll see the difference between the two rivals increase. If you've still not moved into the world of the latest generation games consoles you can get a free Sony PS3 from gadgets-4-free.co.uk. If you've already bought into the PlayStation experience then a free Xbox 360 is also available form the same website. Make sure you take advantage of these great offers and enjoy the latest games (and movies in the case of the PS3) in glorious high definition with the sound to match.

A few days ago, Seesmic CEO Loic Le Meur (@Loic) sent out a retweet with a link to a screenshot of his CTO's Seesmic Web client showing 1,200 Tweets across nearly 20 columns. The joke was that his CTO was trying to achieve a "world record" for how many Tweets could be loaded up into a Twitter client at one time. (It's not a world record. Competitor TweetDeck can display an unlimited number of Tweets and columns as well). If you click on the screenshot and pan across the enlarged version of it, there you'll find a dialog box with Loic's old avatar doing a hang-10 while kite surfing. The juxtaposition is comical, if a little sadpoor @Loic lost in the overflowing stream of Tweets his company is trying to tame.The image reminded me of another screenshot (see below) that I once took of an earlier Twitter client called Twhirl, which Seesmic bought before developing its current product. About a year and a half ago, I complained that Twhirl took over my desktop when I first installed it with a constant stream of pop-up messages. I wrote in that post:
This highlights a bigger problem with the Web today. There is too much to pay attention to and not enough ways to reduce the noise.
It's 18 months later and the problem hasn't been solved. The screenshot I took back then still resonates because the noise is worse than ever. Indeed, it is being magnified every day as more people pile onto Twitter and Facebook and new apps yet to crest like Google Wave. The data stream is growing stronger, but so too is the danger of drowning in all that information.

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